Fifth Independent Where Andrew’s dehydration thing shut off.

7Jan/120

Mega Man Revolution

Posted by Mike Crain

OK so I started up an old project again, due to lack of being able to work on anything else. I stopped working on Mega Man Revolution a while back because a stupid ass program erased all the files to it. I will be releasing a demo when one of the stages are finished. It is in NES style and something unconventional happens in the plot for once instead of the usual OMG WILY IS THE REAL BAD GUY plot that I made fun of in Hyperball. Hyperball was just my roundabout way of making up to some people who looked forward to it for it never being finished.

13Dec/111

Listening to Down Under Down Under

Posted by Mike Crain

So I’ve moved to Australia. More on this later.

Filed under: General News 1 Comment
27Nov/110

Down Under

Posted by Mike Crain

I will be gone to Australia for three to six months so things here will be mostly dead since my music software is only accessible on my desktop computer. I will be taking my netbook with me however so maybe I’ll have a bunch of music available shortly after I return home. I’m sure everyone is going to celebrate and get drunk out of their minds because of the lack of musical updates. :p

Filed under: General News No Comments
10Nov/110

Wedding Bells Ringing

Posted by Mike Crain

So I got married a few days ago. This is part of the reason there has been a lack of updates because I’ve been far too busy to do anything like this. I’ll keep you, one of my two whole readers, updated.

Filed under: General News No Comments
10Aug/110

Presenting Fivocoder

Posted by Mike Crain

Here is a vocoder that works just as good as Prosoniq’s Orange Vocoder and is free and has plenty of functions built in to it which was made with Windows in mind. Future versions (if possible) will contain a built in autotuner as well. I wanted to have a built in compressor and the autotuner implemented before I released it to the public, but I figured oh well, fuck it.

Fivocoder

24Jun/110

Super CastleVania IV Suite

Posted by Mike Crain

Well as promised here it is. The Super CastleVania IV suite. This is a very flexible plugin that contains nearly all, if not all the instrument samples from the game Super CastleVania IV for all you CastleVania enthusiasts. You can fill up to 16 instrument slots with instruments, change the pitch, volume, panning, volume curve, quality, attack, sustain, decay, release, echo, channel, high pass and low pass on each instrument. Then there are global settings such as aftertouch modification, pitch bend range, mono or poly mode, various settings for mono and poly mode and a global volume and pan which reads from their respective MIDI controllers. It also includes some presets which attempt to replicate instrument combos found throughout the game.

Super CastleVania IV Suite – Instrument Patches

23Jun/111

Super CastleVania IV

Posted by Mike Crain

So I created a soundfont of Super CastleVania IV’s instruments for all you CastleVania enthusiasts. Sometime later a 32-bit VST version of the soundfont will be available for download as well which has a lot of built in options like low pass filtering and SNES-like echo. I’m working on it as we speak and it’s coming along smoothly.

Super CastleVania IV – Instrument Patches

Filed under: Music Ventures 1 Comment
19Jun/110

Cubase 6

Posted by Mike Crain

I got Cubase 6 in the mail a couple of days ago so now I am actually working with true 64-bit audio production instead of that 32-bit crap. I also got a couple of new instrument libraries in the mail and I’m getting like 7 more that are worth $4,000 but I only had to pay $1,000 which was a sweet deal. Go to Eastwest’s website to nab yourself the Complete Composers Collection for 75% off on all the libraries you choose but they say it’s a limited time offer so get on it. Here’s two new songs where I made use of some of the new stuff I got. Our music should improve due to technical changes and also experience gained over time. I also managed to get most of the ASIO problems ironed out but there’s still one that remains but I’m working on it. At least I can use my ASIO now.

Sax Trip – Audio Files/Single Releases
The Troubled Child – Audio Files/Single Releases

3Jun/110

New Project

Posted by Mike Crain

There’s not been much new material as of late because I’ve been working on a new game project that is sort of a learning project to learn how to make Sombra in Blitzmax by figuring out how to do its shit in a programming language I’ve been familiarized with for years but isn’t quite powerful enough to make Sombra. I shall release to you the final boss theme of this game to give you something to tide you over with as if any of you even give a shit about what we do anyway. I’ll tell you at least the game has to do with the time stream being fucked up.

The Conflict that Transcends Time

22Apr/110

Come to the Darkside

Posted by Mike Crain

Finished another Darkside song. This time it’s Alcotasm, a song about alcoholism in the protagonist’s life. Download it below.

Alcotasm – Audio Files/Darkside

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