Mega Man Revolution
OK so I started up an old project again, due to lack of being able to work on anything else. I stopped working on Mega Man Revolution a while back because a stupid ass program erased all the files to it. I will be releasing a demo when one of the stages are finished. It is in NES style and something unconventional happens in the plot for once instead of the usual OMG WILY IS THE REAL BAD GUY plot that I made fun of in Hyperball. Hyperball was just my roundabout way of making up to some people who looked forward to it for it never being finished.
Down Under
I will be gone to Australia for three to six months so things here will be mostly dead since my music software is only accessible on my desktop computer. I will be taking my netbook with me however so maybe I’ll have a bunch of music available shortly after I return home. I’m sure everyone is going to celebrate and get drunk out of their minds because of the lack of musical updates. :p
Wedding Bells Ringing
So I got married a few days ago. This is part of the reason there has been a lack of updates because I’ve been far too busy to do anything like this. I’ll keep you, one of my two whole readers, updated.
Presenting Fivocoder
Here is a vocoder that works just as good as Prosoniq’s Orange Vocoder and is free and has plenty of functions built in to it which was made with Windows in mind. Future versions (if possible) will contain a built in autotuner as well. I wanted to have a built in compressor and the autotuner implemented before I released it to the public, but I figured oh well, fuck it.
Super CastleVania IV Suite
Well as promised here it is. The Super CastleVania IV suite. This is a very flexible plugin that contains nearly all, if not all the instrument samples from the game Super CastleVania IV for all you CastleVania enthusiasts. You can fill up to 16 instrument slots with instruments, change the pitch, volume, panning, volume curve, quality, attack, sustain, decay, release, echo, channel, high pass and low pass on each instrument. Then there are global settings such as aftertouch modification, pitch bend range, mono or poly mode, various settings for mono and poly mode and a global volume and pan which reads from their respective MIDI controllers. It also includes some presets which attempt to replicate instrument combos found throughout the game.
Super CastleVania IV Suite – Instrument Patches
Super CastleVania IV
So I created a soundfont of Super CastleVania IV’s instruments for all you CastleVania enthusiasts. Sometime later a 32-bit VST version of the soundfont will be available for download as well which has a lot of built in options like low pass filtering and SNES-like echo. I’m working on it as we speak and it’s coming along smoothly.
Super CastleVania IV – Instrument Patches
Cubase 6
I got Cubase 6 in the mail a couple of days ago so now I am actually working with true 64-bit audio production instead of that 32-bit crap. I also got a couple of new instrument libraries in the mail and I’m getting like 7 more that are worth $4,000 but I only had to pay $1,000 which was a sweet deal. Go to Eastwest’s website to nab yourself the Complete Composers Collection for 75% off on all the libraries you choose but they say it’s a limited time offer so get on it. Here’s two new songs where I made use of some of the new stuff I got. Our music should improve due to technical changes and also experience gained over time. I also managed to get most of the ASIO problems ironed out but there’s still one that remains but I’m working on it. At least I can use my ASIO now.
Sax Trip – Audio Files/Single Releases
The Troubled Child – Audio Files/Single Releases
New Project
There’s not been much new material as of late because I’ve been working on a new game project that is sort of a learning project to learn how to make Sombra in Blitzmax by figuring out how to do its shit in a programming language I’ve been familiarized with for years but isn’t quite powerful enough to make Sombra. I shall release to you the final boss theme of this game to give you something to tide you over with as if any of you even give a shit about what we do anyway. I’ll tell you at least the game has to do with the time stream being fucked up.
Come to the Darkside
Finished another Darkside song. This time it’s Alcotasm, a song about alcoholism in the protagonist’s life. Download it below.
Alcotasm – Audio Files/Darkside
| Since this page loaded: | idiots were born somewhere in the world. |